SKILLS
Communication, Teamwork, Leadership, Game Design, Creativity
GAME ENGINES
Unity, Unreal Engine
LANGUAGES
HTML, Javascript, C++, C#
PROGRAMS
Visual Studio, GitHub, 3DS Max, Trello
KNOWLEDGE
AI Programming, Gameplay Mechanics, Debugging


Class Project, Programming, Unity
– Developed simple Infinite Runner game using basic physics components and “looping” logic within the game
Group Project, Programming, Unity
– Recreated the NES classic Duck Hunt as a class assignment
– Given the role of GIT MASTER, monitoring and approving all pushes sent to project
– Designed animations for the Dog NPC in both one and two duck mode

TFS Game Jam Submission, Unreal
– Created the AI systems used in the game for the enemy bear and wolf using the Blueprints system
– Implemented menu and game audio as well as in-game sound effects
I fell in love with video games at a very young age. Receiving an N64 as a kid was probably the greatest gift I ever got to own. But it took a long time for me to finally decide I wanted to learn about making them instead of just playing them. Thanks to TFS, I was able to harness the burning passion of gaming as a kid and use it as motivation to jump head-first into an industry I had long waited to join.
“First console you ever owned?” A neon-green Game Boy Color, with Pokemon Yellow
“Best console/Worst console you ever owned?” Best console would be N64 hands down, worst would be Sega Dreamcast.
“All-time favorite game?” Original Paper Mario for N64 would be my choice. Everything about it is just a lot of fun. Definitely my most-played game in my lifetime so far.
Toronto Film School, Toronto, Ontario, 2024-2025
Video Game Design and Development
Culinary Institute of Canada, Charlottetown, PE, 2019-2020
Culinary Arts
10+ years work experience in the culinary industry
6 years as referee for community hockey leagues
3-4 years experience in customer service
If you would like to contact me, click the LINK and say hi!